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Glad that you liked it. As a passionate TableTop player myself it was quite nice experience trying to implement existing-turn-based game-rules and it was actually much more work than I expected.

Regarding you AI-question. Yes indeed all four AIs have a different tactic. Below each AI a short phrase/keyword gives you a hint on what it’s “trait” is.

And yes the roll-delay bugged us as well but wasn’t fixable properly in the remaining time.