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(1 edit)

Yeah performance was not something we worked on, and decided to make it webgl at literally the last minute. 

I don't think we realized how the web browser does its loading, vs the binary version ... live and learn!

Not sure what you mean by level streaming though? Is that something to do with the async load we might need to do at start?

Thank you for going through them anyway <3

If you beat the game did you beat the high score of 352