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(+1)

Thank you for the comment and especially for looking 'beyond the surface'.

It's not a bug. :-)

As with the PP, there is also a logarithmic formula behind it. That means for the first generators you get the underlying item almost 1:1 and to increase the growth rate you need more and more generators.

The formula behind it: (int)Math.Ceiling(1 + Math.Log(gd.Level[i],2));

I'm looking forward to your next post.  And if you have time, I'd like you to be a beta tester for my next game. :-)

Ah, I see. That explains it then.

Sure, I'd do some beta testing. Sounds like fun :)

(+1)

Great. Please send me a mail so I can contact you when the time comes. (Soon :-))

Deleted 2 years ago

Thanks.