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I thought about it too, since some engines already have a way to show shadow on assets used, but the pack might be used on non-gaming scenarios, that is why I decided to implement shadows.  I might upload a second png file in the pack with no shadows. 

As always your comments are greatly appreciated. Thank you for all your feedback

Depends on the time investment it would require. I know that at least I would play around at times with drop shadows and offsetting them in different ways to mimic different sunlight scenarios just to make the visuals a bit more dynamic. That is mostly what led to me bringing it up.