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Beating Heart Studio

12
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A member registered Jun 11, 2016

Recent community posts

Commenting a bit late as similarly my "adulthood" needed me to pause my fiddling around with side-projects.

Really enjoying Pixel Spaces. The expansions keep being a blessing for me since I lack creative talent when it comes to drawing but manage to adjust and extend the assets that you provide to suite my needs. Thank you for these.

16x16 - mostly for compatibility

I saw "Godot" mentioned and came to look - yymps doesn't look like godot. Google suggests GameMaker. Did you maybe attach the wrong file?

On https://elvgames.itch.io/fantasy-dreamland-world/devlog/667493/040-added-godot-p... it seems like it was a zip

could it be that you do not have walls setup from the Infrastructure Tileset?

Ah indeed this is the case - I am designing my rooms using a tileset that I've made using base image and border to generate a blob tileset.


Indeed I figured that it was likely you were expecting something in the free space. I guess there isn't anything really stopping me from combining my rooms with your infrastructure as being the interior panels of the rooms and I should be able to make it work sensibly.

I can make "wang" set as needed so that should quickly net me art matching the "infrastructure" tiles as and when I need them by changing the base/border images.

Thank you very much for taking the time to make the sample scene. It helped me a great deal to confirm that it was a difference in intended use. 

Also, our timezone gaps are quite far so I apologize for the late reply 馃槄

A reply within a day to be very speedy so you don't have anything to apologize for.

I can design a couple of new modular infrastructure tiles with a couple of exteriors and that should give a good amount of unique combinations so each space station looks different 馃

I wouldn't want you to interrupt your flow in any way. I'll most likely be making adjustments with aseprite easily to get the result that I want and will manage. Art is fun too.

Something that I've been toying with was adjusting some of the assets for flexibility to have a fair deal more variety (variable length beds, variable height book cases etc). It is a quick process to make this for myself so I'm only mentioning it in case you would want to consider this for your pack for other users.


Happy New Year!

PS: I do believe that some of the sheets you provide contain tiles that aren't in the "individual" assets directories. Some examples of this are wallpapers, the floors/walls/ceilings from infrastructure

Hi. Thank you for your answer.

 but based on your description it may be the NPC spritesheets

Actually I was trying to say that the NPC spritesheets is the one that I've managed to figure out and use.

The issue that I'm facing when trying to use the provided spritesheets in godot is that I am having trouble figuring out the intended settings for the furniture/object spritesheets - when I just use 16x16 I end up with the individual items not aligning with either the bottom/floor (e.g. cabinet) or the top/ceiling (light). It might be that your intention was just for a floor/ceiling to fill that space and I'm using them differently to your intention.

I was wondering what spacing/margin/offset settings you use when making these spritesheets as it would help me use them. In general I think adding the information for each of the spritesheets would help people make use of them more effectively. 

It might well turn out that I'll just need to make my own spritesheets from the individual objects which won't be the end of the world. Btw - thank you for naming them all nicely. Not all authors pay enough attention to this.

I can see making a small package update though to help you out 馃 Maybe introduce it as an Expansion where some guy jury-rigged a small spaceship in his backyard and actually managed to reach space 馃槀

I considered starting on Earth but thing to avoid scope creep I'll just have it start on a space station and as such allow me to limit the number of environments I'll need to consider. For now thinking of having it be a series of mini-games in space around keeping a number of "unmanned" space stations/satellites running and hopping going back and forth doing upkeep on them as the main loop. If I'll get to anywhere near a presentable state I'll share a link to a project page.

For all of the sheets - what settings are you using? It would be worth adding this to the readme or somewhere.

For the animations I've figured out that it is 16x16 with 16x16 separation and 8x8 offset but this doesn't seem to hold for the furniture and everything else. 

I would really appreciate a write-up - while I could combine them myself I would rather use your sheets since then I won't have to remake them as you release updates.

Thank you for the pack and the updates you are providing. I'm a hobbyist trying to make a kid friendly game for my kids and appreciate how wide you are going with the categories of assets.  While I'm going to be trying to make something a bit more space themed I will still find a number of these as both placeholders, inspirations and good to adapt towards my needs. I am more code oriented and having something help me find an art theme to get started always helps. 

Damn you for having such a great style!

Jokes aside I couldn't stop myself from getting the complete bundle. I'm a hobbyist game developer who already has far more assets than I know what to sanely do with considering the time I have to devote to my hobby but after stumbling upon your assets I couldn't stop myself from ensuring I have access to what is already available. 

If I ever manage to actually put together a coherent releasable game I'll be coming back for your exclusive content but at least for now I cannot justify the regular payments. Thank you for your creativity and for allowing it to fuel mine!

Have a great 2023!

Depends on the time investment it would require. I know that at least I would play around at times with drop shadows and offsetting them in different ways to mimic different sunlight scenarios just to make the visuals a bit more dynamic. That is mostly what led to me bringing it up.

Pack looks great. Nice crisp look. Leafed through it and thought that if simple enough then likely a "no shadow" version of the buildings might be sought after by some (personally I know I have more assets waiting for me to do something with than time already). Nice clear filename that will help me ensure I can categorize it and find it later.

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Worth adding a high level overview image for the assets in the pack or at least a typed out listing of the assets to expect (e.g. 4 trees, 3 bushes etc). Helps people know what to expect especially if you already posted a similar image on twitter.

  • 2 x Branch
  • 4 x Bush
  • 7 x Grass
  • 6 x Ground
  • 4 x Rocks
  • 15 x Tree
  • 3 x Tree Dead
  • 5 x Tree Shadow
  • 2 x Trunk

Worth also naming the archive something more unique - at least I find it helpful since I have a lot of "asset packs". Could go with something like millenium_bug_nature_pack_2022_01_06.zip.

Otherwise the contents looks nice. Not sure I'll find a use for it just because I lack the talent to make anything that would go along with it and often am more lacking in time to use the assets I already have.

Cannot view the fly through sample as the video is private.