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Could you please explain what does not work and what your fork does better?

I just want to understand why are promoting your repo here.

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This does not include the source code and does not work at all by running the launcher.  The windows version works with wine, but I though it was a sham because you have to calclight and no live-time lighting. I tried the linux version, but it doesn't work at all and I got frustrated. I got a working tesseract sauer for myself.  I don't get any money or profit by it; I just want to help people that look at this and get frustrated like I did.  I will delete that post if you want.  I actually don't care if you take my repo and use it to update your version here.  I'm just trying to help.  Also, the master sever online part doesn't work; the master server doesn't respond, and there is no source code included so I can't fix that.

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P.S.

This was a lot of uninformed rages.  I have since learned the windows version does in fact work, and pretty well.

If I am correct I am using the source from the GitHub repo from the 25th March 2013 so sure it could be possible that features that were added at a later date are missing. https://github.com/lsalzman/tesseract/tree/806b3235ea37af3e070cf3bddbbed14edfb35...

The game is now almost 10 years old. I do not invest any time into it any more, but this is a standalone mod basically. I am using the original master server as it was in the collect edition from spring 2013, so in case they change something there it will not work any more in my spin. It should definitely work, but the last time I played it on Linux was in 2015 or 2016.

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Oh yeah.  My version was made off of a updated version of that repo by calinou.  You will notice that if you read the readme in my repo.  And yes, the version you used is out of date and will not build with the modern software.  Mine is basically that, but updated so it is buildable (calinou did that part), and then I made it so it can accomodate the latest packages, (from 2020 edition) and it has an installer script.  The script installs the necessarry dependencies, builds it, and makes a desktop launcher.

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I am really sure it will build, but I remember building it was a bit of a hassle. 😅
Mostly because enet is build with it and there was a tricky part to make that work but I can't remember what it was.
Sadly, I made no notes or a documentation about the building process on Linux. Back then I was so young and was not working in a wise way.
I also have learned over the years that writing documentations and making notes is really useful if you pick up something at a later date ... and I really enjoy writing documentations these days. 😄

:) There is an updated version of that that builds a lot easier by calinou.  That is the version mine runs off of.

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I forgot to mention the Linux and the Windows version are identical. However, as many seem not to get it working nowadays, I assume it's maybe better to end official support for Linux.
The Windows version works perfectly with Wine.

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it DOES work. OMGG!!  I ran another download of cube metalheart on wine, https://sourceforge.net/projects/cubemetalheart/    That is the version I tried.  It was utterly different and more like cube2.  This is actually GOOD!  (almost as good as mine)  I take all those accusations back!

Nice, I could resolve your issue. 😃
The SourceForge version is the first release of the game before the game released on Desura and the SourceForge version is not up-to-date.

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I tested it and installed all the dependencies needed in 32bit as I said, and it still works https://i.imgur.com/KkicSQH.png

I guess the issue here is the bash file itself.
Seems like it does not work properly (any more ? or I made a mistake when I updated the archive in 2018). However, I addressed that and uploaded a fixed version with a new bash file that hopefully will also make it clearer how to launch the game properly.

Dependency list: https://gist.github.com/Memorix101/d3a0528f7bdfbc5c5394209ca2e1a833

I noticed that.  All the backups in the newer download.