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(+1)

Currently there are only two things i dislike in game.
1. After first boss, player gets in shop, and there are never 99 coins gathered at this moment, so why irritate player with listing useful thing 99 price, if garanteed player wouldn't be able to buy it?! Plus, as i noticed, things that were not bought will not appear in next shops, so it's sure "item lost for this run"..   Especially it irritates when later you have more money than can spend, but those "not-bought" things are lost.

2. Pills mechanics. Each run they change effect - fine. but why there is no way to see description before picking one, when i already checked what it does and know the effect? Eventually it comes to figuring out the colours of 1 pill i feel useful for this run, and skipping all others = not fun.

Yet, i don't understand abilities of some:
-Faster speed doesn't seem to do anything(though in theory should be cool faster shooting buff);

-Slower speed as i understand is a de-buff, so just irritates by mere existence;

-Something wrong feels like mutator, changing baby behaviour - interesting idea, but as it's difficult to figure out if it won't make good baby into crappy one, i just skip all these.

BTW, am i right that heart producing baby is not influenced by pills? Feels like this, neither Faster speed nor Power pill make one produce more hearts.(shame)

(1 edit)

Here's what all the pills do, if it helps.

Power Pill: Has different effects for each baby, but mostly boosts their power.

Speed up: It does increase the speed of babies, you probably just can't notice.

Speed down: is a negative pill, like the ones in Isaac.

Percs!: Gives a shield to a baby, that can take extra damage, as well as block instakills (same as Book of Shadows)

Something's Wrong: Causes a baby to shoot a random tear from a pool of all tears in the game (except crispy baby shots because of a bug). Best used on brother bobby.

Full Health: Self explanatory.

All the pills other than something's wrong do work on heart producers, including power pills, which make them give 75 hearts.


As for shops: In my experiences, I have actually almost always had over 100 coins, especially on the first floor. Assuming you keep all chargers (which you should on the first floor), you will get 72 coins from them. Then, you get what seems to be about 20-25 coins from the boss. This should bring you to over 90 coins. The fact you haven't had enough means you probably haven't picked up coins on the floor, either because you haven't noticed them, or because you've gotten extremely unlucky and none have spawned. Coins can drop from poops, enemies, and three drop from yellow champions, and coins can be pennies, nickels, and dimes. You would need to get 2-7 depending on which of my estimates for boss drops are right.

Getting a 99c item may not always be the correct choice anyway. For instance, due to only one negative pill currently being in the game, Phd is pretty unhelpful.

I hope this helps!

(1 edit)

Thank you for descriptions, kinda true i didn't notice effects of some pills, though specifically tried checking. For example placed two similar babies next to each other and pilled one - only Power, Health and Shield are definitely noticeable. Well, will have to trust all Do work.)

Probably true, i was unlucky to get spawned coins or missed them under enemy wave/many actions at the same time. Still flaw of "what wasn't bought is lost in next shops" remains, and definitely player can't buy a lot in first shop, while later will have expense of coins for nothing to spend. So it could be cool if items either reappear in next shops, or there appeared some extra options. Like say pay some reasonable price to re-roll shop and get more items right away.