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It's a really fun concept, and that roar is truly terrifying when the dragon wakes up! That scream when the player dies is kind of hilarious, too.

I think it's pretty cool that the player becomes heavier as they pick up more stuff. The implementation of a 'sound' meter was pretty impressive, I'm not sure how I would approach programming a mechanic like that!

I did notice that the mouselook sensitivity is extremely high, so that might be something to work on improving in your next game (or if you continue developing this one).

thank you so much! we're going to work on the sensitivity issue, and tweak a bit the sound system to make it hard to get close to the dragon ;D