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Don't Wake the Dragon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usage of Theme | #6 | 3.955 | 3.955 |
Aesthetics | #9 | 3.955 | 3.955 |
Overall | #11 | 3.712 | 3.712 |
User Experience | #15 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very well done, I would work on the camera moving a tad bit slower, but awesome game
I liked the game, especially the dragon.
It's a really fun concept, and that roar is truly terrifying when the dragon wakes up! That scream when the player dies is kind of hilarious, too.
I think it's pretty cool that the player becomes heavier as they pick up more stuff. The implementation of a 'sound' meter was pretty impressive, I'm not sure how I would approach programming a mechanic like that!
I did notice that the mouselook sensitivity is extremely high, so that might be something to work on improving in your next game (or if you continue developing this one).
thank you so much! we're going to work on the sensitivity issue, and tweak a bit the sound system to make it hard to get close to the dragon ;D
Simple mechanic but effective, I kept going back to try to get a better score! Loved the detail, how you moved slower the more you picked up, how different items have different weights to them, and the more you have the less stealthy you are.
It's a nice and fun game with a cool aesthetic to it! I tried to go straight for the gold piles at first though and then realized the treasure on the ground. Also that's a smart dragon laying those twigs out to hear intruders!
I LIKED IT!
it's pretty fun trying to sneek in the lair, the randomly spawned object are the cherry on the cake
Wow it kind of scared me!
Very cool-looking dragon and atmosphere.
Fantastic and fun idea, plus it looks great! Incredible job for 48 hours, well done
thank you! and thanks to the huge amount of useful assets I found in the Unity Store, it let us focus more on the coding than the art. I listed them on the page, in case you want to check them out
This really gives off oldschool rpg vibes, I would gladly play a full game in this style. Sound design is great too :)
Dragon waking up gave chills. Great sound and implementation!
thanks! that was the feeling we wanted to project :)
I like the visual effects, but the sensitivity is too high for me, is there any option to change it?
yeah, we noticed the sensitivity was too high after uploading to the site, thanks for the feedback! we're going to implement a sensitivity setting in the future
Nice visual effect! I like this so much. You can extend the game a little longer.
thank you! we're thinking of make the timer configurable (along with the sound volume)
Fun and well done! It took me a few tries to realize what I could and could not steal (I initially went for the piles of gold and didn't notice the chalices and such), so what I would suggest to improve it is to add a bit of a visual effect like glowing and such for the items that can be stolen :) And perhaps a bit longer on the timer. Good job though, I like the theme.
thank you very much! In fact, I want to add the option to loot gold directly from the piles in the future, and yes, you're right about the visual effects and the timer, we're going to work on it later