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Thanks! I'd like to fix the navigation issue since that's a consistent problem between players. Do you have any suggestions for what kind of navigation style? I've had some people suggest NSEW or a map, but both feel like they have their ups and downs with maintaining the feel.

A map or compass could help.  Also, when I made a game that had a travel style similar to this one, I gave each room its own unique name and would say "Go left to [room name]" to help myself (and players) keep track of which room was which and where it was.  That's a more in-dialogue way to do it, I suppose.  I'm sure there's people with waaaaaay more experience under their belts that would be bigger helps than me.  xD