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(+1)

I like the idea of the game, in that it's a platformer where picking up different notes changes the music/speed. But like what n00begon said, getting two blue notes in a row (and not knowing what would happen) just instantly ends the game. Similarly, there are often times where you can't get away from hitting a red/black note even if you don't want to. Needs some work but has a good idea!