Thanks for giving it a play! We agree it definitely needs some more polish. Can you let us know what you thought was too difficult? Just the sheer number of bullets, or how much health/bullets you were able to carry? Just so we could get an idea of where to tweak some more:). Thanks again!
Romcomiccon
Creator of
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Hey! I like the concept of the game (I'm a bit of a sucker for puzzle games). I thought the final level with the timing challenges was a nice start, and I was looking forward to more puzzles from you:). The main comment I have on the game as it currently stands is that long tones over an extended time can be quite grating. Even if you added in just some variation like beats it could help break up the monotony of just the chord tones. Good luck developing!
I like the idea of the game, in that it's a platformer where picking up different notes changes the music/speed. But like what n00begon said, getting two blue notes in a row (and not knowing what would happen) just instantly ends the game. Similarly, there are often times where you can't get away from hitting a red/black note even if you don't want to. Needs some work but has a good idea!
Hey, thanks for playing our game and for your video feedback. We appreciate it.
You are actually the perfect target audience for the game. Heinrich's idea was to really lean into the concept of no-one listening to tutorials, so having you and your self-proclaimed lack of patience was perfect:) We know the mechanics were simple (and boring), but the goal was to make the player see the clear objective and just go for it rather than wait for the 'proper instructions'. (Your reaction to my Do Not Press sign was perfect). This, of course, would be improved upon in an actual game rather than our smaller time scope. We definitely appreciate all of your comments, and hopefully you'll check out any future work we do!
P.s.- Our first game jam game (Caravan! for the Movie game jam) was 100% mechanics driven, so feel free to check it out if you'd like. We are just using these jams as a way to really dive into specific concepts in a short time. Make sure to hold 'STA' + enter to start the game from the tutorial screen, if you end up trying it out and get stuck there. Thanks again!
Thanks for the comments!
We recognized (perhaps a little too late) that the keys on the keyboard would severely limit the game. Going forward, I think if we improve upon anything we will try to make it a touch-screen based implementation so that it is less limited.
Sorry to hear there was trouble with the title screen- Our hope was to 'tutorial-ize' the main gameplay in the title screen so people would have to practice each mechanic at least once before starting the game (i.e. holding down letters, using space or enter to score, using shift+ctrl to copy for the word 'START'). It seems like we didn't manage to get that across too effectively.
Thanks again so much for your comments, we really appreciate the feedback!