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(+2)

Good old dithering! Really nice look & atmosphere. Maybe you’ll be interested in a thread by the developer of Return of the Obra Dinn about how his dithering approach works - he greatly reduces flickering when you move the camera.

Gameplay-wise, I couldn’t really understand what you’re supposed to do. I moved through the whole map 5 times and only found two pieces of paper (with no apparent clues), some mice, and an occasional ghost. Did I miss something?

Anyways, good job, looks like a nice game!

(+2)

Thanks for the feedback! You have to find the keys to pass through the door.

Thanks for the atricle, the flickering is a challenge and I basically just made a very simple implementation of a dither shader. (However playing Obra Dinn definitely inspired this!