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(+1)

Damn nice job, quite a challenge too and since i like challenges its perfect!
Im curious about the seamingly random levels, how did you achieve that? Is it a bunch of preset levels or are you generating the levels proceduraly?

(1 edit)

Thanks for playing and leaving the comment. I will review your game too!

About the level generation, there are about 20 smaller pieces of the level (let's call them segments). Each has some specific (and required) properties:

  • Information about the height and length of the piece
  • Information about the beginning of the segment
  • Information about the end of the segment

To put it simply, The new piece of the level is spawning at the end of the other segment. There are more things to come with a good, procedural generation. For example, tools for managing which tiles should spawn first, which when you are at the beginning of the game (or when you are new to the game), etc.

ahh i see thats smart, thanks for the information!