You had a really great build-up of tension and release in the game, very well done. I think really you understand what makes for great content in a horror game and it shows here. The various sounds that play at the doors were immersive and added to the atmosphere and how you were managing it. I liked being left to wonder what was happening behind those closed doors. I especially liked when you used a spotlight from behind an armature to cast a larger shadow. The human-sized armature running at you was really scary the first time but after realizing it couldn't hurt you the subsequent encounters fell flat. I think saving it exclusively for the end would have left the player on a really high note and still be in the theme.