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(+1)

-Magnifying glass mechanic is very clean and efficient: directly revealing hidden information through this felt very intuitive

-(Bug): I couldn't move around with WASD or Arrow keys; "interacting with NPCs" also didn't happen? I was able to read dialogue when I moused them over though. Also on Level 6 the "pairing up" of townsfolk was kind of a guess since there was no narrative clue (no real dialogue when I moused them over)

-Trigger warning is always always good. Well done on that one. 

-One thing to note about heavy subject matter: I recognize that this is a game jam game and it simplifies certain elements of emotional distress  for the sake of time, but the idea of "doing okay on surface but doing Not That Great actually inside" was maybe too simplified? It delivered the message, but there is a lot of potential with this mechanic I believe, and if this was a more narrative-heavy game I feel like it would've made more sense, but the simplicity of the narrative kind of takes the potential away from a brilliant gameplay mechanic. 

Overall a great game!

(3 edits) (+1)

Thanks for playing the game!

- (Bug): As stated,  player movement and NPC interaction worked only "when applicable". For instance, movement is only applied in Level 2 and Level 4, and NPC interaction is only allowed in Level 4. Sorry if the instructions were not clear enough. Now if you weren't able to move in Level 2 & 4, and hug the NPCs in Level 4, then that is a game-breaking bug that we sadly won't be able to fix until the judging period is over.

- (TW): Thank you! I'm really proud of it. I'd love to see more games include them as necessary.

-  (Lack of Depth) I enjoy talking about heavy topics, and using it as a chance for healing with compassion and kindness. It sounds great on paper, but it was very difficult to navigate and implement. Due to time constraints and not having a dedicated writer, we definitely had to simplify what we wanted to convey. If I were to explore heavy themes in the future, I would definitely consider teaming up with a writer or narrative designer, who is interested in making these types of narratives, so we can give the idea justice.

Thank you for the constructive criticism and I hope you were able to enjoy the game as much as we enjoyed making it.