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(+1)

A couple of things stood out - the lack of adjustable mouse sensitivity and lack of knowledge of your attack range in a high speed game like this is a death sentence, it felt horrible. Now that said, this game has INSANE potential as a roguelike once the gamefeel is in place! I love the potential.

(+1)

Yeah.. I noticed I forgot to make the projectiles not framerate dependent. On my computer everything runs fine but everyone's pc is different. I didn't notice this until I showed a friend on a lower end computer. Maybe when the jam is over I can fix this and give the intended experience but still thank you very much for playing I completely understand the criticism.

Tip: You do not need to kill all the enemies to beat the level. If it gets to hard and you just wanna see how the game end just rush the key.