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MiFra

12
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A member registered Jan 24, 2022 · View creator page →

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it took me a while too (Helix made the maze), which is why we added a mode without enemies haha. Glad you enjoyed the effect, too many hours went into it! 

Almost ran out of ammo, but a fun experience nonetheless :D Awesome job!

I love how this game reminds me of the classic Black and White games. What a blast from the past! I only have one complaint, and that is how long/difficult it can be before finding the last non-believer. Loved it the entire way through though!

Really enjoyed the game! The short game does the entire game a disservice for not living up to what the full game has to offer. The only wish I have to improve the gameplay aspect is putting down a circle shadow underneath the player as platforming in 3D can be incredibly challenging (unfairly so) without it. You guys have done well! 

A couple of things stood out - the lack of adjustable mouse sensitivity and lack of knowledge of your attack range in a high speed game like this is a death sentence, it felt horrible. Now that said, this game has INSANE potential as a roguelike once the gamefeel is in place! I love the potential.

Awesome game! We felt like it overstayed its welcome a bit, and it was tough to figure out how to play. Once we figured it out it worked like a charm with the exception of a few environment interactions (suddenly having us glitch into it and locking our Y-axis permanently) and fighting the camera angles a bit. Really enjoyed it though! Good work!

We really liked the game, but we're a bit sad that the innovative aspect loses it's flair after one playthrough. When you start speedrunning it you don't read the clues, you just remember the path. Also that tutorial is longer than the game itself haha.

thanks! You too, your game was a cool adaptation of the ghost-hunter style games, a lot of potential! :D

Not to mention the hitbox detection being off . . I kept dying while trying to jump the 3 triangles in level 2. It has potential for sure though.