Ahh I see. I wanted to use the output from Unity getspectrumdata as well, which is like you said, very powerful but not quite reliable and so I ditched it and went with another solution. Now I understand why sometimes the health and amo pack doesnt appear. I think the controls were responsive, just that it didnt cover the whole screen so I had to be careful not to move the mouse outside the central square. Butterfly pattern was cool to see, but I think there are cooler patterns such as the flower you had, which still gives room to dodge. Don't get me wrong that I didnt like the win/lose screen. I just thought it's not up there with the beautiful graphics of the game and the win screen specifically didnt give enough satisfaction when winning. I mean mine didnt have an end screen to start with so I cant really complain about that haha, I do look forward to seeing a more visually appealing win/lose screen =D.