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Appart from the buggy paralax effect the game looked and sounded really nice. At one point I sadly fell down so far that I glitched into the ground. I woukd suggest you to keep the setbacks smaller for a storygame like this. Nicely done though.

Yeah, sorry about that, someone played it on a stream and had the same bug.

 Since it's a walking simulator, the game shouldn't present difficult parkour, but instead a relaxing walk, that was part of the plan, but I completely ruined it on one of the levels.

That will be fixed as soon as the voting period is over, along with the parallax & the following character flying, of course.

Thanks for playing!