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Muffelbabo

88
Posts
5
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4
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A member registered Oct 25, 2019 · View creator page →

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You gain points when a new Button is created and of all existing buttons only one spawns a new one.

Maybe I will and release a patched version. Great to hear that you had fun.

Yeah you are absolutely right. The feedback for reloading isn't great. I myself mostly just ignored it during playtesting wich is probably not great. Thanks for the feedback.

It fit the theme quite well and looked very good for a game jam game.

The interactions between the different blocks and characters. it wasn't that bad but you could have included more intro levels to teach how everything interacts with each other. Of course I get that this was a game jam and you probably needed the time elsewhere.

The music was really great.

Yeah that's the fun of roguelikes. We did maybe made it a bit too unclear at times but thanks for playing.

I liked the art and enemy design. Sadly I got softlocked quite frequently.

Yeah we didn't really teach that concept. How far did you get?

Now I did make it to the bossfight but it was a bit to hard and had too much downtime before so I didn't finish it.

I liked the atmosphere. However I wasn't able to get past the firt enemy.

Appart from the buggy paralax effect the game looked and sounded really nice. At one point I sadly fell down so far that I glitched into the ground. I woukd suggest you to keep the setbacks smaller for a storygame like this. Nicely done though.

The idea and execution are fun. I would advise you to tell the player that they attack with their shadow because I needed a while to figure that out. Neat little game good job!

I wanted to play th whole game but I had enormous input lag. Do you know why that could be?

Quite an interesting setting. Very polished, much fun, great billard table. Good Work!

The idea is extremely cool and I really enjoyed it. I did get softlocked at the end though.

This fits the theme well and I really enjoyed the joke about the unity editor background. Sadly i was not able to find the good ending. Nice Work!

I had the same issue.

Cool concept but a bit hard though. My favourite thing is that u need to walk alongside the moving platforms XD. Nice Work!

A few Gamemachanics weren't that understandable at first but I liked that the puzzles were neither too hard nor too easy. Nice Work!

The idea to let things disappear while holding the torch is quite interesting and i liked the Presentation. I would however rebalance the damage of the ghosts because I mostly ignored them. Also the Game was emphasizing the walljump which felt a bit unresponsible at times.

Your game was spot on in terms of theme, its presentation was like a release version and not a game jam version. It could have been a bit more gamplay for my liking and fewer textboxes although the joke in the third one was quite funny. Great job!

Ok I'try that then in a bit.

You are absolutely right. Luckily alt f4 does the trick.

Yeah aiming for all of them xd.

I think your main menu was great. I loved all the jokes. I did however get stuck at the point where I collected the ability. What was i supposed to do? It was also a bit annoying that the black puddles could spawn directly in front of you. Great entry however. It was very atmospheric and fit the theme perfectly.

I really did enjoy the game and got to level 26. How many stages are there? Must be quite a few. At the end it was a bit annoying to play basically the same level over and over again and the jumps where you hit your head against the ceiling are quite frustrating, too. I did have a lot of fun though.

Loved your art and audio. Also space-cats with lazers are weird and fun concept. I couldn't figure out how to shoot though. Was that possible?

Your presentation was very atmospheric and just like me you made a dungeoncrawler what a coincedence.

I like the concept but as well as the others have already pointed out there wasn't anything to do really. Once all enemies had cluped in one big blob it was only hoping to eventually pick up the new orb which I was juggling in front of me.

Very fun game. The only things that definitely was missing is a minimap and the ability to zoom out. There was also a bug that prevented me from winning in the last level where the enemy only had 5 cities left but all connections I wanted to build wouldn't be build. I think this might be a problem with an array that is too full but I really don't know either. However I had much fun playing anyways.

I really had a lot of fun playing this game. The idea was good and the execution as well. From all the puzzle games I've played this game jam these puzzles were by far the most interesting. But I cannot emphasize enough how annoying the light switches were. Please let these elements out next game they don't add anything interesting.

I guess this Came out wrong I didn't mean to be Rude.

No need to feel sorry. This is a Game Jam and ist's about trying something out and not about results only.

It was a bit frustrating that the waves spawnt constantly as well as the upgrades. Otherwise very well done.

This game was so great I am honestly surprised it hasn't been commented yet. The concept  as well as the execution are very good. Only a tutorial and better UI would have been great.

The idea could work really well but in this case you can easily cheese the game because using the arrow keys also moves the player.