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(+1)

I like the very big, wide level design. Saves you time on loading screens. I would’ve liked to some checkpoints though. It hurts pretty badly when you get halfway and have to start from zero again. Art is pretty neat but some more visual contrast would’ve been nice. I like that you can see the glow of the reality orbs when they are invisible. Also idk if this is intentional or not but I can cheese my way up ledges pretty easily by just pressing the movement buttons. Doesn’t even feel all that bad.

(+1)

Thanks for the feedback! I was definitely adding checkpoints, but I ran out of time :P 
Yeah the player can climb over small ledges without having to jump!