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(+1)

This looks like this could've been an interesting game, judging by the screenshots. The pixel arts are... okay I suppose; and seems like the autotile is well made. If only I could get to the interesting parts tho... I think the parts leading up to the interesting parts are blocking my way there. I find the sewer section too frustrating and so I gave up.

Was there a need to put so many cannons and spikes over such a long section, especially considering the moment I get hit I get sent all the way back? There was also a bug of sometimes my player being rendered unable to jump. I don't know how you code the jump but there has got to be tutorials to how platformer jumps are usually done in Unity.

I hope I did not too harsh here but this is how I think ;=;