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(+1)

No worries, I'm having to make cuts to my project in the last hours too and I don't think I'm the only one. You can always update the game after the voting period is finished. What you've got right now looks great already, especially given the very unfortunate circumstances you're working in...

I think your art is getting better really quick too. I can definitely see the improvements from Foxy Misfortunes.

(+1)

update the game after the voting period is finished

That’s the thing I’m most worried about :) I see that a significant quantities of downloads come from first few days after “publishing the game” and I don’t want to disappoint people :D

I was even considering releasing Vinculike-prototype for jam (when it become clear that the scope is a bit too large for a jam project as if it wasn’t obvious from the very beginning :D), then deleting the game page and releasing it anew after the game is in representative status. Minimum viable product = dungeon levels, multiple enemies (at least 2 types), settlement and rooster, bondage mechanics, survival mechanics, basic skills set, etc. I don’t think it’ll take less than another month to get to that level.

(+1)

You probably don't need to delete the game page, maybe just call it "Jam version" and release the full game when it's ready as a separate upload. You can also link the full game from the jam version page later so there's no confusion.