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(+1)

Thanks for the feedback. I've heard that the second day was a bit difficult for some people, which I understand would be frustrating due to having to listen to the dial up tone that often (it was a funny joke the first time, but having play tested the game many times I know how irritating it gets having to hear it more than twice). I was hoping the following monster chase wouldn't be as big a stumbling point as it was, so I apologize for that. And yeah, that cheese is one of two viable methods during the day 2 chase sequence, the other is just timing out the nightmare mode by never leaving the room once it starts since the monster won't start spawning till after you open a door when the nightmare starts. The end monster works differently because unlike day 2, which is actually a bunch of monsters each assigned to a door that turn on and off on a delay as you go through them, the final monster is always the same entity, so you can't turn him off using that method like you could earlier. The lack of complex gameplay was meant to go in theme with the mundane nature of the setting, but I hope it didn't feel too boring because of it. I am glad that you liked the cinematic additions and that we could at least inspire some nostalgic feeling. Thanks for playing :)