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Well, this was a really neat concept.  Pretty hard to time overall, it's especially frustrating when you get a hit at the same time as an enemy and take damage.  Feels like a ripoff almost.  The last level was just way too hard for me.  I wasn't able to do it.  Maybe a little overtuned although, I'm guessing that was on purpose.  Would have liked to see the ending on this one =D

Great work!