Cool idea! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
Play game
Darkness is not the end's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 3.750 | 3.750 |
Overall | #23 | 3.250 | 3.250 |
Fun | #25 | 2.917 | 2.917 |
Visuals | #27 | 3.417 | 3.417 |
Music | #59 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
Every sound effect was bought on POND5
Intro voice made by Zughy
How many members in your team?
List your team's social media / website links!
https://twitter.com/Zushi3DHero
https://twitter.com/_Zughy
Anything you want to say to players before they play?
WARNING: THIS GAME USES 3D AUDIO, IT IS NECESSARY TO USE HEADPHONES/EARPHONES SO YOU CAN PLAY.
Comments
Well, this was a really neat concept. Pretty hard to time overall, it's especially frustrating when you get a hit at the same time as an enemy and take damage. Feels like a ripoff almost. The last level was just way too hard for me. I wasn't able to do it. Maybe a little overtuned although, I'm guessing that was on purpose. Would have liked to see the ending on this one =D
Great work!
Well i'm impressed !
The idea was simple and i think it's a really cool game with a really nice atmosphere !
The thing that i got some difficulty to hit the enemies, sometime i feel that the attack button got a lack of reactivity.
But overall it was really cool idea that you must develop in the future !
Really enjoyed this one after I got used to noticing the sounds of approaching enemies (and also how loud / in the centre they have to be before I can attack). The in-game visuals are really nice and, together with the sounds, set the atmosphere very well. I actually felt like a blind swordsman!
Love the concept, and how the difficulty is increased by adding more layers of sound.
It's difficult to tell the point at which an enemy can be attacked.
Love it ! everythings great about i would just like to see it being more dramatic when he blocks/attacks so just more animations not just unsheathing the blade!
Yeh i know Its from the Hiten Mitsurugi technique haha! maybe then a screenshake or something or blood from the enemies i dunno just my thought about it needing to be more dramatic in a way when u get an enemy! (orrr just as another person here said an unsheathing sound? i suppose that could give us a feel as well :D)
This is a really neat idea and the atmosphere/art sell it well! My main critique would be that is very hard to tell when an enemy is close enough to attack, which left me mashing the attack key whenever I thought it would be right. It may be nice to have a subtle unsheathing sound when an enemy is within striking distance.
Love the intro in Japanese, it really adds some depth to the game. I have hearing problem with one ear so its pretty hard for me to distinguish the stereo sounds, it would be nice if you have an option to bump up the difference so its more recognizable. Is there a pattern to the monsters tho? There was a couple of rounds that I tried to hit only 1 side but still couldnt hit any. Would love to get some tips to see the winning message of the game ;D
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