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So. You break the level, load the new scene in additive mode and let the player fall down in it. Cool. Will definitely look in to that. Thank you.

Yea, the scene would break, then they would hit a trigger that loads the next scene. After a delay, the previous scene unloads. This way the player could see the previous scene fall even when they got to the new area. It was a fun experiment - I think there's still a lot for me to learn, but it was great being able to transition between scenes without a load screen. 

Cool.