Thank you for playing! I'm very happy to hear you had a great time with it. Thank you for the feedback - it's good to know you had some weird technical bugs. The camera thing I was able to replicate, so I will defintely look into fixing that!
curlyGoblin
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Really awesome idea for the landing page - looks great! The game has some quality writing and it did a good job getting you into the world. I think it would be cool to see the theme more implemented into the gameplay. Maybe your abilities change depending on alignment? Or you have choices when defeating an enemy that impacts the theme more. Overally great work!
Really like the idea of brewing a potion for a battle sytem - I think this has a lot of potential and would love to see it developed further. I think the beginning was a bit of a chore since the Chaplin kept healing himself. It would have been a more interesting fight if I had more options at that point, but since it's the beginning I felt like I had to wait for some good RNG to progress. Overall I think it's a cool idea and would be cool to see something like this developed more.
The art is wonderful and I love the colors. This is probably my favorite-looking game in the jam so far.
I saw you noted it, but yea some music would have been good for ambience. I think the combat could use some tweaks too - i wasn't quite sure how the battles were going, so some clearer feedback would be great.
I would also love to see more environmental details to help me orient myself through learning the level instead of being reliant on the map.
Thank you for playing and I apprecaite the feedback!
Yea, I really wanted to add more things like puzzles, keys, etc. but ran out of time. I got pretty lazer focused on designing the combat for this one. I really enjoyed designing it and want to work on a full version where I'll implement the stuff you've brought up.
Also, yea for the visuals, it was a stylized choice. I hadn't used that kind of shader before and wanted to give it a go. I also felt like it was a good way to make the Synty models have some spice since they're pretty generic. Hoping to get better at modeling this year!
Thanks! I really had a lot fun designing the combat and would love to develop it further and also expand how the player can interact with the environemnt. I started off wanting to make multiple classes and more card-actions, but realized quickly I had to reduce my scope. Thanks for the feedback about movement! I was worried it was a bit too fast, so it's good to know I can speed things up.
Really neat idea and quite impressive to get this generating dungeon seeds in a week. The transition into combat looked great too. I did have a lot of doors that go to other doors or nowhere in my first run. It would be great to see the randomziation fined tuned a bit more to boost the immersion. I also would have loved some more complex combat choices.
Hope everyone had a great jam! I finished my trick-taking dungeon crawler - The Eclipse. https://curlygoblin.itch.io/the-eclipse
Please let me know what you think ! I'll make sure to check out your game as soon as I can as well.
Really neat idea with lots of juice. I really think the wolves brought down the core concept. The idea of making your way of the bodies of the fallen is interesting, but when I knew a wolf was inescapable - there was no point to continue. I may as well keep dying until there is a realist opportunity to escape the wolves. It ended up making when I could actually play the level design feel arbitrary.