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(1 edit) (+1)

I really like this concept. And I must point out that the sound was superb and art quite nice.

I have two critiques, if I may. Both of them relate to the same problem I was having which is that it is really hard for me to tell what kind of transformation circle I have:

1. The circles need to be more clearly different on the right-hand side. I could tell what I had if I looked at it, but was clueless when seeing it with just my peripheral vision.

2. The controls seem unintuitive. It seems like it could work better if I could use 1,2,3 to switch to the different types of transformations. Or mouse-and-keyboard might be better? Not sure.

Anyway, I never use social media, but decided to check on twitter for #BrackeysGameJam. Do you think that helped people find out about your game?

(Also I hope my review comes off as I intend - my opinion of things that can be improved. I did like the game quite a bit, but that just occupies so many fewer word than it takes to describe what I didn't like)

(+1)

Thanks for your constructive feedback! It will really help me to improve :). We can consider all games like first drafts of potential games in the future so any opinion is more than welcome and appreciated.

Actually, I am thinking of just removing the right-side circle which seems to bring more confusion than explanation. And give some indication on the player itself (rotate, shape, colour). I will think about key access to make it more convinient for users to play. Maybe just some finetuning will help a lot.

Concerning Twitter, my intention is just to start creating some content & community for my account that I would like to use in the future for other developments, not only advertising the game but also sharing some pictures of the process itself. Practically, I got 11 access from twitter (4 access just yesterday), which is something already and I guess the more community I have, the more people could join from Twitter,.

I will pass by your game and check it out later!