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Make'em Unreal!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #183 | 3.528 | 3.528 |
Graphics | #390 | 3.556 | 3.556 |
Overall | #475 | 3.171 | 3.171 |
Audio | #493 | 3.056 | 3.056 |
Game Design | #517 | 3.194 | 3.194 |
Theme | #576 | 3.028 | 3.028 |
Fun | #812 | 2.667 | 2.667 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Among all meteorites trying to destroy your city, there is only one kind of meteorite which is not real (based on shape, rotation and colour).
The goal of the game is to convert all meteorites into the one that is not real so the city could survive. Otherwise, they will destroy the city and therefore you will lose the game
Did you write all the code and made all the assets from scratch?
All from scratch except music, sounds and font, which was found on internet, free to use them, according to the licenses. All credits are in the web.
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Comments
I love the concept, it's really creative and fun, and there's a lot of different tricks to explore and master.
I think the main problem i have with the game is that there is an imbalance between colors, shapes and rotation : colors and shapes have three states, but rotation has 8, so i spent most of my time trying to get the rotation right, and it honestly felt frustrating when i had to make an almost full rotation when i didn't have a lot of space to begin with. The only other issue in my opinion is that the boundaries for where the circles can be placed are unclear, it doesn't feel right that you have to guess this in a game so fast paced.
I hope you can turn this into a full game, because there's truly a lot of potential in this idea!
Had fun playing the game! It’s honestly a simple mechanic, and very well executed, given only a week! You probably could have pulled this off with any theme, but that doesn’t make it less of a good game!
I enjoyed playing this game,
as much as I enjoy playing tetris.
Whenever I could save the city from damage,
I felt like I was in eternal bliss.
There was so much good with this game,
I really liked the sfx and art.
The concept was novel and entertaining,
and the tutorial won my heart.
I love what you've made of this theme,
it's not something I've seen before.
I really enjoyed playing your game,
in the future I hope you make more :D
Hey,
Great game. I just couldn't figure out how the spheres worked. I sometimes got them to work, but othertimes they'd rotate like odd degrees like not 90 or something. But other than that, really good when you do crack it.
Could you please rate my game too? Trying to get some more votes so I know what to change next time :D
Show post...
great concept, nice game, Rated!
can u check out mine too?Thanks ;) https://itch.io/jam/brackeys-7/rate/1418965
This is a really fun and innovative concept! I like the art and the audio as well! But I'd really like to have a tutorial level... Even with the tutorial explanation I had a hard time to figure out what to do :') But after I understood, I had fun! Great work ^^
thanks! Indeed, the game deserves a first tutorial level. Unfortunately I only had time for the non-interactive tutorial. Thanks for your feedback!
Rated!, Interesting concept, the art was way too bright to play in the dark XD (that was just nitpick forget about that), overall a really great job!
also, will you help rate mine too?, I really appreciate every single one! Thanks! XD
https://itch.io/jam/brackeys-7/rate/1415313
Art and music are good. Simple and fun.
It takes some time to learn / understand, even with the tutorial. Luckily the first level is not hard, and once I learned it it was fun.
Congrats!
nope, over the head!!
El arte y la idea están muy bien! El concepto es bastante original, aunque es demasiado confuso, y eso que me leí varias veces el tutorial. Fuera de eso, si lo comprendes comienza a mejorar bastante. Buen juego!
It has a really professional and polished look, and the graphics are fantastic. The mechanics are very innovative and well-designed. Definitely a game I could imagine at a proper arcade. But I really needed a tutorialization level!
It's too confusing to start even reading the tutorial. But when I understood it, I've had a lot of fun!
Very interesting concept and nice art. Good job!
Thanks for the feedback! Indeed, I will work after the jam to simplify commands & make an interactive tutorial, I think that will help :)
Interesting concept!
I really like this concept. And I must point out that the sound was superb and art quite nice.
I have two critiques, if I may. Both of them relate to the same problem I was having which is that it is really hard for me to tell what kind of transformation circle I have:
1. The circles need to be more clearly different on the right-hand side. I could tell what I had if I looked at it, but was clueless when seeing it with just my peripheral vision.
2. The controls seem unintuitive. It seems like it could work better if I could use 1,2,3 to switch to the different types of transformations. Or mouse-and-keyboard might be better? Not sure.
Anyway, I never use social media, but decided to check on twitter for #BrackeysGameJam. Do you think that helped people find out about your game?
(Also I hope my review comes off as I intend - my opinion of things that can be improved. I did like the game quite a bit, but that just occupies so many fewer word than it takes to describe what I didn't like)
Thanks for your constructive feedback! It will really help me to improve :). We can consider all games like first drafts of potential games in the future so any opinion is more than welcome and appreciated.
Actually, I am thinking of just removing the right-side circle which seems to bring more confusion than explanation. And give some indication on the player itself (rotate, shape, colour). I will think about key access to make it more convinient for users to play. Maybe just some finetuning will help a lot.
Concerning Twitter, my intention is just to start creating some content & community for my account that I would like to use in the future for other developments, not only advertising the game but also sharing some pictures of the process itself. Practically, I got 11 access from twitter (4 access just yesterday), which is something already and I guess the more community I have, the more people could join from Twitter,.
I will pass by your game and check it out later!
Nice game, when you find out what to do. Good work!
Hey good game you did well!
I enjoy games where you have to lear before you attain success, and I believe you did it well! Good job! :)
It was pretty hard to figure out what to do, but I liked the game design and your music was pretty cool. Good job! :)
Thanks for your comment! I will have to improve the tutorial part to make it understandable :)
Need to go to the tutorial to figure out how to play but after that it was a really fun game
This game was a bit confusing at first but after you understand how to play, it is actually pretty fun. Good work.