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Good job on this one! As a former mathematics student, I really loved the use of set notation in the instructions, as well as the distinction between stats in each world being represented by real and imaginary numbers, respectively. I also thought having to switch between worlds to shoot enemies was neat.

Something I thought was a little confusing, though, was why I didn't have to eliminate all of the enemies in order to progress; being taken to the upgrade screen the Also, there didn't seem to be any indication that enemies were being hit; I think a recoil animation of some kind might do the trick.


Still, I love the concept, thought the music was fitting, and had a good time overall. Great work!

Thank you for the compliments!

We decided to spawn more enemies than needed to preserve the pace of the game; We didn't want the last few seconds of each level be a tedious search for the last enemy so we just constantly spawn enemies

Player feedback has been the biggest criticism and we agree on that, so thank you for chiming in with another opinion :)