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(+1)

I like the concept a lot but the spawning of the enemies in the dark makes it difficult to plan jumps and routes. You definitely need to give a visual cue to alert the player on where the next enemy will be coming from. I kept getting put back to the start by hitting an enemy that wasn't on the screen yet. 

(+1)

Ya I found myself struggling with the same issue later in development. Definitely something to learn from for the future and something I should've prioritized in retrospect. Thanks for the feedback though!