it is a fun and completed game.
I made the volume loud to watch some quiet video then I didn't turn it back so the first loud sound when I opened the game really shocked me a little bit. Then at first I wonder it is a great adventure but quickly realize it is just a child imagination, which is told and shown by the environment and it is a good implicit communication to the player.
A few things I would suggest is the dialogue showing time can be held longer since I am both dodging and hiding from the parents and sometimes I will miss the content. But maybe if you add a current mission note then it solves this problem.
The second thing is a little bit minor, which is the sound effects at the end is a little bit quiet and can be louder (the music(kind of like some drums sound) at the end when the character with 4 dolls sitting at the table).
The third thing is the mission target may have subtle sparkling stars. The objects that allowed to hide can also be more standing out since after I finished the game, I only find this on the images that I can hide in some places.
I also wonder why there will be a long script at the end about beeXD, and before I read the description I really don't know it is that movie which I watched that before.