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Shellcial

100
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A member registered Jul 30, 2021 · View creator page →

Creator of

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Nice and neat game. The music is good, control is decent. If the game has more levels and more tricky objects, it will probably become one of the best game in this jam. 

the game is hilarious and it is rare to see a fully dubbed game. The sound and music quality is great and I love this game.

rated and commented one day ago

clear the game and well done. I didn't realize the T button and that icon means the swap ability at my first try, I guess maybe the icon design can be changed to something else so that player can associate it to swapping more easily? just a tiny thought.

like the chalk style drawing in the game. the jumping feature also add more specialty compared to other platform game.

I cleared all 7 levels and this is a great and complete game. The control, enemy AI is pleasant. The setting of the plot and character look seems to be referenced in some kind of films XD and this game is very great overall.

nice graphic and game. I would recommend to introduce what crime is it at the first, since now the it give the feeling to me that I am simply going to different location without a clear purpose. The scene is large and many repetitive rooms and many bloods on the ground, I wonder what will be the actual crime behind it so I will engage into finding the clues more.

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The game design and art are fairly good, I tried several times but still failed in the third levels.  Though I still can't figure out how the game fit the theme. I have some clues but still not sure isn't it right or not.

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nice graphic, I would say the ghost is too near when the game starts so I often died suddenly when the game starts

rated and commented one day ago

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this plot reminds me the scene about Mr. bean playing VR game XD. I would suggest even the same type of enemy can have faster or different moving speed to keep up the difficulty as the game goes on, just like the dog attack style relies on the timing of attack is a good variety to keep the game interesting.

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nice job. I think the spawning of nightmares is a little random and unpredictable. I always get shoot suddenly on the back. I think some special objects can be added in the environment to indicate where the nightmares would spawn and attack the plane.

rated and commented 1 day ago

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the core concept is great and the art is also lovely, while the process of dialogue and battle system slows down the pace and make me feel a little bit impatient. (I saw some comments also mention this so I am not going to describe in detail XD)

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the concept and gameplay is good as a game made within 1 day, nice game

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I like the scene change between different levels are fluent. The hidden shape/pattern to show the real path in the game is also decent enough to let the player find the real path themselves, nice game.

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the skeleton is cute and the game itself is fun. The option that allows player to swing the cage and escape and continue to play is a great idea. I think the movement is a little bit too fast compared to other general platformer game I played before.

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This is a funny game and I would say it is kind of a half art knowledge and half game property. There are a lot of fun artwork especially in the modern period of American and this can really become a game that makes people both learn and laugh and enjoy the game in the same time.

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horror game really relies on the mood and atmosphere, you nailed it on the visual and audio. And the introduction of different audio and weird creatures really make it horrifying.

For the visual: I would recommend adding some flickering visual, such as a flickering ceiling light or table lamb. The weather maybe rainy and sometimes thunder come out. frightening  creatures can be added between the short time of lighting.

For the audio: I would really suggest an ambience sound (room tone) and other sound effects can be added to further build up the horror vibe. You can always hear those hollow and windy atmosphere sound continues to exist in the horror movie. Sometimes laughing sound, metal, high pitched, glass broken sound can build up the tension further more. These kind of technique would be kind of canned effect and stereotype, but it really produce instant effect within limited production time.

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great pixel art and game experience, I encounter an issue while after enter a few camps and water supplies, I manage to go to another camping spot. After I clicked the camp button, the panel of water consumption and sleep replenish pops out, but at this point I can't click on anything, I can click on the option button and close back the option panel, but the panel of camping still doesn't have any response. I don't know the result but maybe because I fast click the camp button frequently while the man is still walking into the camp so something of the input signal gets wrong?

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the graphics are great and some of the effect is beautiful. I would say if you are making this as running game. It is better to make the player run forward automatically no matter what, and collide in any obstacle or falling down is not allowed. Since now we can control whether we run forward or not, furthermore the score still increases even we stay still and thus the game loses its rule and purpose.

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the game is fun, sometimes the thin wood or window frame is really difficult to see and this enhanced the difficulty. I like that you add different objects and shape as the level getting harder.

(a tiny sudden thought, if you give more meaning to not real blocks/objects, such as those objects are the child that doesn't like, or the bad experience he faced at the past, this can bring more depth to the overall story of the game.)

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I enjoyed the game, I would suggest the jumping system can have more gravity, now it seems to be moving upward and downward in a constant speed.

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