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(+1)

I loved the way everything looks, and with my like, 10 hour experience working with blender, I can appreciate the fact you created all of this in a week. However, I don't think I'm qualified to give any criticism on that since I'm not very experienced lol.

Gameplay-wise, I think there's a couple things you could've improved on. First of all, having some distinguishing feature between real and fake enemies would make for more engaging gameplay, and the player isn't just running around shooting whatever they see. Some possible examples I can think of that are more subtle would be:
    - The props around the map turn into fake enemies rather than just random spawning. This makes it         so that the player can maybe try and think that if its a fake, what it could've possibly have been                 before. But this makes it so that at some point, there will be no more props to turn into fake                         enemies.
    - Only the real one can't be pushed. Maybe add a timer with this solution as well so players feel the           need to go faster and don't just take their time to run around and push everything.

Secondly, it felt really unbearable for me to play (assume its because of diff resolution) since my mouse speed in game was moving at a turtles pace in a fast-paced FPS game. I think I read another comment below on this as well so yeah, unfortunate that you didn't have time to fit a mouse sens. slider in.