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I absolutely love this, and really appreciate the time you spent putting this together!! 

I am curious though if there are any plans to be able to choose which midi device is being used because I was trying to rig something up so I could send midi signal from FL Studio to my midi keyboard (Keystep) and have that output everything to SynthNes since I'm guessing a VST version of this is outside the scope of your plans. 

This is also probably a problem specific to me, but my NES has a stereo output mod (Not sure who made it or when it was even installed since I got my NES from a coworker) but when I use that output, I only get audio for the pulse channels, and not the Triangle, Noise, or samples. Regular audio out works for all of the channels though! 

Also, if anyone's recently changed their pin connector you might not need to remove the top because the one I have lets games run without being pressed down. 

If you need help testing anything, I'd be glad to since I'm one of the few people seemingly who has both an EverDrive Pro, and synth stuff! 

Hey thanks for using SynthNes!  I'm excited to see someone dig in.

Not being able to select the input MIDI device is a glaring flaw that I may come back to at some point.  SynthNes will greedily open all of your MIDI devices and block them from being used by other software...I use loopMIDI when sequencing SynthNes from my DAW, not sure if loopMIDI will solve your problem though.

I am not familiar with how the stereo mods work, but I may look into seeing if I can support them later on (imagine the possibilities with two detuned pulse channels in stereo) .

I definitely am looking for feedback, so if you have any suggestions, or find something hard to use, let me know.  And if you're willing, version 2 is just about ready for testing.

Here's a preview of the arp editor