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Thanks for playing! I know the game is a bit weird, but I tried to make it difficult to just phase through everything. I tried to design the game, so the player had to think about how to navigate, so actually the losing spatial sense part was intentional, but I also tried to make interesting gameplay, which was hard for this design. I ended up not having enough time to execute the design, but I got visuals/audio which was neat. Glad you enjoyed the aesthethics!