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(+1)

I like the aesthetics, it's simple but appealing. But, man, the navigation is so confusing. The camera movement at the edge of screen makes me lose spatial sense. When this movement is combined with a blinding light I just can't tell what's happening. Also there's a jump I can't figure out how to make.

(+1)

Thanks for playing! I know the game is a bit weird, but I tried to make it difficult to just phase through everything. I tried to design the game, so the player had to think about how to navigate, so actually the losing spatial sense part was intentional, but I also tried to make interesting gameplay, which was hard for this design. I ended up not having enough time to execute the design, but I got visuals/audio which was neat. Glad you enjoyed the aesthethics!