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I do think this game, while has potential, is also rough around the edges. The character was not fun to control as he moves too fast for precise platform controls. I think having the anti gravity power up requiring ammo to use hurts the game as the ability seems to be necessary to progress through the game. Also some of the platforms seemed not to work as I fell through two platforms with the last one resulting with my player dying. I'm not sure if the platforms were bugged or was a feature but if they were a feature then I'd highly recommend making a better distinction between real and fake platforms. And Finally the first level's goal should not be trying to kill the player from the beginning. To point at a specific example to your game the very beginning has you jump to the next platform to continue but if you miss you die and have to start over. Considering that the goal is to teach the player it probably be more beneficial if you didn't fall to your death but rather have the ground be at the bottom of the gap that way the player gets to practice jumping without the worry of falling to their death. Of course that is only an example and I'm not saying that needs to be the case for all the gaps that require you to jump over, but only those at the very beginning when the player is first playing the game. With that all said I still want to congratulate you for finishing this game on time for the jam.