Play game
SAF3.EXE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #612 | 2.958 | 2.958 |
Innovation | #664 | 2.792 | 2.792 |
Game Design | #711 | 2.875 | 2.875 |
Overall | #737 | 2.813 | 2.813 |
Graphics | #760 | 2.917 | 2.917 |
Audio | #777 | 2.625 | 2.625 |
Fun | #789 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game fits to the theme by giving the player an altered idea of what they are. They think that they are benevolent, but are actually malware.
Did you write all the code and made all the assets from scratch?
All code written from scratch. Approximately 80% of Assets done by us and 20% used from other creators which were 100% free use.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game, quite well made and engaging. Good job!
Cute game! The artstyle is very pleasing, the music is very uplifting, and the sound effects at the beginning were nice... The camera movement was also pretty well-made where activity zooms out the camera... The abilities were cool and well-implemented, however, there needs to be more feedback to show whether the ability is still active or not, such as maybe making the player a different color while the low gravity was up, or making the corners of the screen a bit tinted... Also using the real or fake indicator didn't really seem to have a point other than it just being there for the theme... But overall, the story was not bad... Great game!
The graphics look cute, and the song is cool. there are things that can be fixed tho, like movement and level design(I got stuck at level 2).
you can play my game too :)
Cool little game! You should improve the movement though
Nice game! Maybe you could pollish a little bit more in the future if you want to work further, like indicating how many power-ups remains & type, etc. Really challenging to use them wisely.
Show post...
cool game! the color theme was bright (and i liked it), the game design was good, the audio was repeating again and the camera effects were good too! i enjoyed it and i couldn't find any restart or exit option because i was trapped and couldn't restart or exit either
but the overall really great game, rated ;)
would love to get your feedback on my game too! https://itch.io/jam/brackeys-7/rate/1418965
That's a nice start with a platforming, you can play with some values to adjust the speed of the player better and you will get quite a nice controller for 2d ;) Nice that you included the hints what to do, it gives me the feeling that you care about level design which is really important. Congrats on a nice entry! Cheers ;)
Cool mechanics and idea overall, the design is okay, a bit too much text in the beginning I'd rather have all that text stored in an icon or like hotkey prompting on the screen, but other than that its a great game
Agreed that losing power ups and keeping track of them was a little difficult. I ended up falling in a pit and no way out, so I had to quit the game. I would recommend making them unlimited, or making sure the player has a way to reliably restock their powers to avoid getting stuck.
However, the mechanics are still really cool and I had fun with it. I was impressed by the high-level concept, it seems like you put a lot of thought into it. Awesome work!
I enjoyed the tutorial, but after that it was a bit hard to keep track of what powers I had or for how long they lasted. Cool game and definitely cool concept!
Good game! congrats on your submision
Hi Murad, congrats on your submission. I was playing your game for quite some time and I would recommend to make the UX more enjoyable to keep tweaking and testing the physics of the game. Also I would be nice to have a more evident indicator of the stats of the power ups the player current have. Keep up the hard work Murad and again congrats on your submission!
Not too bad! Could use a low gravity indicator lol. I died so many times trying to make jumps!
I enjoyed the concept of the game. I wish that It was a lil easier to tell when you've got you're abilities, but aside from that I thought this game was well made.
I do think this game, while has potential, is also rough around the edges. The character was not fun to control as he moves too fast for precise platform controls. I think having the anti gravity power up requiring ammo to use hurts the game as the ability seems to be necessary to progress through the game. Also some of the platforms seemed not to work as I fell through two platforms with the last one resulting with my player dying. I'm not sure if the platforms were bugged or was a feature but if they were a feature then I'd highly recommend making a better distinction between real and fake platforms. And Finally the first level's goal should not be trying to kill the player from the beginning. To point at a specific example to your game the very beginning has you jump to the next platform to continue but if you miss you die and have to start over. Considering that the goal is to teach the player it probably be more beneficial if you didn't fall to your death but rather have the ground be at the bottom of the gap that way the player gets to practice jumping without the worry of falling to their death. Of course that is only an example and I'm not saying that needs to be the case for all the gaps that require you to jump over, but only those at the very beginning when the player is first playing the game. With that all said I still want to congratulate you for finishing this game on time for the jam.
Rated !!! really dig the artstyle, the concept is quite fun, overall nice job! :D
can you help me rate mine too? I would really appreciate it!, Thanks!
here's mine: https://itch.io/jam/brackeys-7/rate/1415313
Great graphics! I liked the idea :)
Controls were a bit to get used to but cute, fun game overall.
Nice concept! The controls were a bit hard but I enjoyed the game :)
Not gonna lie, this was a bit frustrating to play. It seems maybe the movement was framerate dependent so it was moving incredibly fast as was pretty difficult to control. The bullet ability also appeared to be based on the direction the player was facing so moving around while controlling the bullet led to some weird behavior.
I did like the concept though and I'm sure this could be pretty great with a few bug fixes!
Hi. Thank you for honest review. It was not framerate dependent. I just made speed too much I think. And some of the bugs actually made purposefully. Maybe this is why game is a little bit hard to get used to. And I actually made bullet control for standing still and shooting. I guess I should made the player froze in this ability. :)