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(+2)

ah, nelder/mead, that classic ship

this is the most aesthetic.  it is so aesthetic.  i cannot believe this.  what a feast for the senses.

this is the kind of game that makes me have to ask insane questions like "are you actually doing nelder-mead under the hood or just faking it with a funny blob" because i would not be surprised

what a thing of beauty.  bravo

(tip: if you are right-handed and have ever played guitar games, i had a much easier time putting my right hand on ZXCV)

(2 edits) (+1)

it's actual (adaptive) nelder-mead, done on a 5-cell that's rotated and projected down to 3D :)

...except with two sources of randomness:

  • vertices are randomly nudged by a tiny amount every step, since otherwise the simplex shrinks too much and floating point precision makes the simplex and sphere jitter (which looks great for a bit, until it goes off screen)
  • the gaussian noise in the objective function is to randomize the possible moves after a while, since otherwise the algorithm gets mostly stuck on reflect/contract

long runs of the same move are also condensed to make gameplay better (that's what the yellow numbers on some of the tiles are)