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ubuntor

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A member registered Jan 06, 2018 · View creator page →

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that did briefly cross my mind when making the transforms section :)

(2 edits)

what a premise. this has no right to be that intense.

excellent wobbly sword censors

*shaking my fist at the concept of physics*

wow. fantastic gameplay, and extremely polished

learning how hard it is to move in 3d using a 2d interface

just an incredible game all around

surprisingly intense for a bitsy game!

excellent firewall

wow, that's an impressive amount of work!

incremental :)

never expected to see a modding tree game here, and one that requires surprisingly active gameplay at that

10/10 title

ah, something to work on for the post-jam version

i just really like balanced ternary :)

convergence.

(2 edits)

it's actual (adaptive) nelder-mead, done on a 5-cell that's rotated and projected down to 3D :)

...except with two sources of randomness:

  • vertices are randomly nudged by a tiny amount every step, since otherwise the simplex shrinks too much and floating point precision makes the simplex and sphere jitter (which looks great for a bit, until it goes off screen)
  • the gaussian noise in the objective function is to randomize the possible moves after a while, since otherwise the algorithm gets mostly stuck on reflect/contract

long runs of the same move are also condensed to make gameplay better (that's what the yellow numbers on some of the tiles are)