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(+1)

Nice game! Although I found the connection to the theme to be a bit lacking, I can definitely see the potential. A few pieces of feedback: 

1) As it stands, the puzzles are a bit too hard/"out there". I had a really hard time getting even just the first number!

2) I found some of the collision boxes were off-axis- this might be wrong although it's probably worth looking into

3) The character animations were really well done, although sometimes the character would rotate itself 90 degrees and just stay in that orientation for the rest of the round (likely a bug with the anti gravity buttons)

4) Although the sound design and UX overall is good, having to wait 1-2 seconds and hear an indecipherable sound effect every time the player dies can make the experience a little frustrating (and often waters down the rewarding feeling of finally unlocking something like a keycode!)

Overall though, it's a pretty innovative game, and would love to see what you can do with it in the future. Good job and good luck! :D

Thanks a lot for your detailed review!

1) Yeah, I should definitely improve the way I design my puzzles. It’s really hard to get that difficulty balance right without someone else to playtesting your game. But I think I’m getting there :)

3) I’ll look into that, but I think I know what this problem is caused by. That might happen if you die and quickly restart the game manually while “dying” animation is playing. Because it affects some rotation values that are unchanged in all other animations. I reset the position after death right before reloading the scene, but thanks to you I think I should’ve reset these values in an Idle animation as well!

I’ll definitely take them to consideration in my future games :)