Thanks a lot for your detailed review!
1) Yeah, I should definitely improve the way I design my puzzles. It’s really hard to get that difficulty balance right without someone else to playtesting your game. But I think I’m getting there :)
3) I’ll look into that, but I think I know what this problem is caused by. That might happen if you die and quickly restart the game manually while “dying” animation is playing. Because it affects some rotation values that are unchanged in all other animations. I reset the position after death right before reloading the scene, but thanks to you I think I should’ve reset these values in an Idle animation as well!
I’ll definitely take them to consideration in my future games :)