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Since you include the source - can I just set it to detect screen size and rescale the sprites or are they sized set by hand? I haven't looked super close at your code, but I'm guessing either it will either leave black boxes around the edges or resize correctly...

There should be a screen = pygame.display.set_mode(blahblahblah,0, 32) early in the source code for Super Potato Bruh.py. If you change the 0, 32 to pygame.FULLSCREEN, the game will run in fullscreen. I’ve already finished the update. I just haven’t released it yet.

Cool - thanks.