Please let me know what you think about Super Potato Bruh. I'm interested in any suggestions you may have! ^-^
a bullet hell platformer · By
When I play platformers I prefer to not use the up arrow as a jump button, Its nice that you provide a way to edit the controlls but you have up and jump as the same button which makes me navigate the menu weirdly if I chose to not have my jump as arrow up. Otherwise super slick platformer currently on world 2 last level after playing a little bit. Followed the project on r/pygame and will dig into the source a little bit later o/ I do not regret my purchace and this controll thing I complained about, I have the same problem when playing AAA platformers like rayman aswell so will rate 5 anyways but I will never forgive you for making me hate tomatoes.... ;)
After playing a few levels, I'm quite enjoying this platformer, quite in the same way as Lollipop: I'm not doing too great so far but I'm sure that with some practice I'll be able to master the controls & enemy patterns :D
My only issue so far is with the controls mapping. I think they are getting in the way for no particular reason, which is ok for a jam game but is quite strange here:
Also overall I'd say don't be afraid to support multiple keys for the same action. Unless you have plenty of different actions to map, it's cheap to let people, say, go left by default with any of Left Arrow + Q + A (AZERTY keyboards) + Left joystick + Left gamepad arrow.
Anyway nice job on this nice little platformer, and congrats on the well-deserved successful launch :D
Super Potato Bruh runs entirely on the CPU in a lot of cases. Although I’m a bit surprised that it couldn’t use your GTX 770. It’s able to make use of my GTX 1060.
The resolution the game is set to before fullscreening affects how things look and run. The highest resolution doesn’t always look the best for whatever reason, so I recommend messing around with it. You should be able to run it fullscreen if you set it to the lowest (or second lowest) resolution before fullscreening.