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I definitely feel like this game suffers from information overload. I don't know how to earn values and what action change what numbers. There are so many symbols all over the place. Did make me feel like I was suddenly in charge of running a complicated hotel. I might have to give this another try to fully understand everything. Although, I did manage to figure out the containment breach combat system tho.

I think my one piece of feedback would be adding tooltips when you hover over icons. I know my own project could have used some more useful hints when you hover over stuff.

Also, that centaurs dong is absolutely massive, I am in awe of its sheer size.

Yea it's definitely a bit of a plunge. I just don't know how to simplify it with the way everything's interconnected. Tooltips might help, but I can't really add them for every icon since they're part of the text. I'm mostly hoping that the starting difficulty is low enough that players can won't feel like they're being punished too much for trying things. Trying and failing does also result in making progress with secrets towards the main objective, so I'm mostly hoping that players will slowly figure out what's what without feeling too pressured. If you just don't try a bunch of new actions on unknown rooms right before an audit, you don't even need to know the icons and you'll do alright.