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Really solid puzzles, i just have two little things i would change

- the level where you are trying to time the pausing the platforms so that you dont hit the spikes felt really unfair, i was on that level for about a third of my total play time.

- make the player a child of the moving platform, i was expecting that in the final level but ended up falling off because the player didn't stick to it.

Anyways, this was some solid gameplay, really enjoyed it. 

Would you mind playing our game too?

(+1)

Thanks for playing! The level with timing platforms has 2 valid solutions:

one like you sait with timing the platforms, the trick is to stop them when they dont move and start when the other one stops again.

second solution is to destroy the spike block in the middle and stop there when platforms go down.


about the last level with horizontal moving platform, I was nearly asleep when i made it and I forgot that it is standard to make it carry the player.

yea, those were pretty small complaints though, no big deal