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Thanks very much for the feedback! We spent a good amount of time on the design for the rock-paper-scissors mechanics. I do like the idea of having a warning before you're spawned, it would slow the game down, but I think that's what it needs. And I do agree with the thoughts on level design, I only had an hour to put together the 3 levels due to technical difficulties, and wanted to show off the enemy types. We will definitely play around with the design some more and see if anything looks promising in a week or so.

But thank you again for the analysis of the game! It's truly appreciated!